Implementing Serialization for a C++ Game Engine - Part 1
Lately I’ve been designing and writting a serialization system for the CUBOS. game engine. I had the following goals in mind: keep it simple: the goal isn...
Lately I’ve been designing and writting a serialization system for the CUBOS. game engine. I had the following goals in mind: keep it simple: the goal isn...
I’ve been working on a controller for a robot I’m developing with other students at HackerSchool. HackerSchool is a non-profit academic association where you...
This is the last week of Google Summer of Code and I’ve finished the work I had planned. My contribution to OpenCV was adding the ‘viz3d’ namespace to the hi...
In the last months I haven’t worked on any personal project due to me getting a part-time job in software engineering at Instituto Superior Técnico, where I’...
I’ve added the Ring Network protocol described in this paper1 to the P2P graph simulator. I’ve also set a limit on the number of neigbours purely because th...